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Ethan Fung

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Vroam

A Unity VR travel experience recreating Paris with historical battle simulations.

Built the VR exploration scene and simulation logic as an early personal project.

Paris in VR, with battle sims

  • Recreated Paris in a Unity VR travel experience.
  • Modeled troops, cavalry and artillery as state-driven battle entities.

Read the case study (opens in a new tab)1 min read

Result / current state
Modeled battle entities as state-driven troops, cavalry and artillery in Unity.
Technologies
  • Unity
  • C#

What it does

Vroam offered a virtual Paris to explore during the COVID period, with historical battle scenes running as interactive state-based entities.

My contribution

I built the Unity VR exploration experience and the simulation logic for troops, cavalry and artillery.

Technical highlight

Battle entities used explicit state transitions so movement and encounters could be simulated inside the travel scene.

Results and status

This is an early personal project from the COVID period. It is preserved as a distinct experiment in immersive software.